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In a hand, 18 cards are dealt to each player, in packets of 3. During the deal, six cards are dealt face down to the centre of the table to form the talon or chien "le chien" literally means "the dog", but maybe a better English equivalent is "kitty", since this word is used in other card games for a group of cards set aside during the deal.
The chien cards are dealt singly at any time during the deal, at the choice of the dealer, except that the first three and the last three cards of the deck cannot be dealt to the chien.
A player who is dealt only the 1 of trumps and no others counting the excuse as a trump immediately declares this and the hand is cancelled - the cards are thrown in and the next dealer deals.
Each player, starting with the player to the dealer's right and continuing counter-clockwise, has just one chance to bid on the hand, or pass.
If someone bids, subsequent players have the choice of bidding higher or passing. If all four players pass, the hand is thrown in and the next dealer deals this happens quite often.
The highest bidding player becomes the taker. The remaining three players form a temporary team, trying to prevent the bidder from making enough card points.
In Petite or Garde, the taker turns the six cards of the chien face up for all to see and then takes them into his hand. He then discards face down any six cards which must not include trumps, kings or the excuse.
In the very rare case that the taker can't obey this rule, he can discard trumps but never bouts ; any trumps discarded must be shown to the other players.
The cards discarded by the taker count as part of his tricks. When the discard is complete, the cards are played. The player to the dealer's right leads to the first trick.
Each trick is won by the highest trump in it, or the highest card of the suit led if no trumps were played. The winner of a trick leads to the next.
You have to follow suit if you can, and if you have no cards of the suit which was led you must play a trump. If trumps are led, the other players must of course follow with trumps if they can.
There is a further restriction: whenever you have to play a trump either because trumps were led or because you have no cards of the suit which was led , you must if possible play a trump which is higher than the highest trump so far played to the trick.
If you are unable to do this, you are free to play any trump, but you must still play a trump, even though you cannot win the trick with it.
The excuse is an exception to the above rules. If you hold the excuse you may play it to any trick you choose - irrespective of what was led and whether you have that suit or not.
With one rare exception see below , the excuse can never win the trick - the trick is won as usual by the highest trump, or in the absence of trumps by the highest card of the suit led.
It is legal to lead the excuse, and in this case the second player to the trick can play any card, and this second card defines what suit must be followed.
Provided that the excuse is played before the last trick, the team that played the excuse keeps it in their trick pile, even though they may have lost the trick to which it was played.
If the trick is in fact won by the opponents of the player of the excuse, the trick will be one card short; to compensate for this, the team that played the excuse must transfer one card from their trick pile to the winners of the trick.
This will be a 0. If the excuse is played in the last trick, the excuse is taken by the team who wins the trick. They say that if the Excuse is played to the last trick it changes sides.
So according to the FFT rule, if an opponent of the bidder plays the Excuse to the last trick, the declarer captures the Excuse even if he does not win the trick.
There is just one extremely rare case in which the excuse can win a trick: if one team has won every trick except the last one, and then leads the excuse to the last trick the excuse wins.
There are some special bonuses. The scores for these bonuses are not card points, so they do not help you to win your bid.
They are extra points which can be scored in addition to what you win or lose for your bid. The trumps must be sorted so that the other players can easily see what is there.
This is a bonus which occurs if the 1 of trump is played in the last trick. In this case the team that takes the last trick wins the bonus 10 points.
The score depends on whether it was announced in advance:. If one side has won all the tricks except the last, and then leads the excuse to the last trick, the excuse wins.
Generally in trick-taking games, the contents of players' scoring piles are not public information during play of the hand, except in cases where a revoke is suspected a player not following suit, trumping or overtrumping when it was possible for them to do so.
A player is neither required to divulge the contents of his score pile, nor is he permitted to look through it except as necessary to find a half-point card to replace the Fool.
When the last trick has been played, the round ends. The taker counts the number of oudlers and the point value of all cards in his scoring pile.
Alternatively, if the taker has taken the majority of tricks, the defenders can pool their scoring piles and count their oudlers and points; the taker has all remaining points.
Cards for scoring purposes are divided into two groups: "counters" face cards and oudlers and "ordinary" cards or cartes basses any suited pip card, and any trump except the 1 and Cards are paired, with each counter matched to an ordinary card, and remaining ordinary cards are also paired.
The values of pairs are then counted and summed:. Each card thus has an individual value; the pairing simply makes it easier to count points.
If a card cannot be paired, because there are an odd number in the scoring pile common with three or five players or more counters than ordinary cards:.
The number of points the taker needs depends on how many of the oudlers Excuse, Petit, 21 of trumps are among his won tricks. Scoring in Tarot is "zero-sum"; when one player gains points, one or more other players lose an equal number.
To calculate the basic "hand score" that is to be added or deducted, the scorer starts with a basic score of 25 points, then adds the absolute non-negative difference between the points earned by the taker and the threshold, and, if any, the Petit au bout bonus.
Thus, calculation of the hand score is expressed by the formula. If the taker beats the target score, this hand score is deducted from the score of each defender.
If the taker misses the target score, this score is added to the score of each defender. The opposite of the sum of the defenders' gain or loss is then added to or deducted from the taker's score to balance the scores; with four players, the taker will gain or lose three times the hand score depending on whether the taker made or missed the contract.
The sum of all scores for each hand, and thus the sum of the running totals after each hand, should be zero. This score is deducted from the scores of all defenders and the sum of this loss is added to the taker's score, hence the scorecard:.
Some players prefer to round the scores to the nearest 10 points after each game, however care must be taken as the scores should still sum to zero.
If rounding is to be done, the defenders' scores should be rounded and the taker's score adjusted accordingly. Doing so in the above example would make the taker's score , thus it balances out.
After each round, the cards are gathered, cut by the previous dealer, and dealt by the person to the right of the previous dealer.
The cards are not commonly shuffled other than the "soft shuffling" that occurs as a natural result of playing the cards.
By not shuffling, groups of desirable cards are kept together such that one person generally has a favorable enough hand to open the bidding.
With shuffling between deals it is unlikely for any one player to be dealt a hand he is willing to bid on; this leads to multiple redeals before a hand is actually played.
A single handful adds 20 to the scoring. Doubles and triples add 40 and 60, respectively. The bonus is always added to the hand score, so if a player thinks that his or her side may not win, they might not want to declare a handful, so as not to give the other side points.
The declaring player must show at least the number of trump cards for the level of the bonus declared. The Fool counts as a trump for the purposes of declaring handfuls, but if shown it gives information to other players as it usually means that the declaring player has no additional trumps.
This bonus is not multiplied according to the contract. When the last trick contains the Petit 1 of trump , 10 points is added to or deducted from the hand score before multiplying.
Whether it is added or subtracted depends on which would most benefit the side taking the trick with the Petit au bout One at the End.
Usually, when one side taker or defense makes Petit au bout but the other side was successful in either making or breaking contract, the bonus is subtracted; when one side is successful in the contract and also makes Petit au bout , the bonus is added.
If the side attempting the Petit au bout wins all the tricks, the player gets the petit au bout bonus if the Petit was played at the second to last trick and won the trick and the Fool was played at the last trick.
This bonus is multiplied according to the contract; if the contract is Guard Without, the gain or loss for a single hand score is adjusted by 40 points one way or the other.
To Slam in French, chelem is to take every trick in the round. It grants the taker the right and obligation to start the first trick. Otherwise, a non-announced Slam made by either the taker or the defense gains points.
Failure to fulfill a pre-declared Slam costs the announcer points. An unannounced Petit Slam is worth points, while an announced slam can gain the taker points or lose them if they make or miss.
In Untouchable One Of Trumps variant, the player who has no trump except the Petit can still play, but the Petit is played like the Fool; if it does not take the trick, it is given back to its owner in exchange for a half-point card.
The dog consists of six cards, each hand of 24 cards, dealt in packets of three. Notifications header where you can keep track of everything that is happening around you!
You have the ability to create custom games with custom bets and turn time. We decided to reduce the possibility of players cheating or abusing each-other in-game by building a predefined list of appropriate phrases.
Also, we have a variety of emojis that you can use and show your reactions during the game! Write in the global chat and share your thoughts and interests with the other players!
Four weekly leaderboards you can compete in! Play French Tarot online on any device! In the News. In the News provided by The Free Dictionary.
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