Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz.
BackgammonBackgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei.
Backgammon Start Related articles: VideoThe five basic strategies of backgammon You can Create a private table or if someone has sent you a code you can join a Glücksmädchen table. Figure 4. The Jacoby Rule. Sorry to interrupt you. Gammons and backgammons count only as a single game if neither player has offered a Jeopardy Online Spielen during the course of the game.
Backgammon Start. - Die offensichtlichen Züge 61, 53, 42, und 31Hierbei gibt es unterschiedliche Methoden und Taktiken um den Gegener an dem Ziel zu hindern.
Backgammon Dice and Checkers on a Board. Backgammon board starting setup. GammonVillage Shop. Facebook Twitter. Leave a Reply Cancel reply Your email address will not be published.
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If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off.
A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. However, it's still played with 15 checkers per player, just like normal backgammon.
To set up a backgammon board, give each player 15 checkers and have them place 2 on their point. Next, place 5 checkers on the point, 3 checkers on the 8-point, and the 5 remaining checkers on the 6-point.
To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate.
If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it.
Finally, remove checkers from the board by rolling the number of the point your checker is on. To learn how doubles work in backgammon, read on!
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Related Articles. Article Summary. Method 1 of Understand the backgammon board. It's important to understand the basics of the backgammon board before you begin to put your checkers on it.
Here is what you need to know before you begin to set up your board:  X Research source The board has 24 narrow triangles called points.
The triangles alternate in color and are grouped into four quadrants of six triangles each. The board's four quadrants include player one's home board, player one's outer board, player two's home board, and player two's outer board.
Each player's home board is in the right quadrant closest to the player. The home boards are opposite each other. The outer boards, located in the left quadrant, are also opposite each other.
The triangles are numbered from The point is the point that is further from each player, on the leftmost side of the player's opponent's home board, and the 1-point is the rightmost triangle on the player's home court.
Each player's points are numbered in an opposite way. One player's point is the opponent's 1-point, one player's 23 point is another player's 2-point, and so on.
Have each player take his or her 15 checkers. It's easier to set up a backgammon board if each player sets up his or her own checkers.
Each player should have a set of checkers that is all one color. Checkers are usually white and brown or black and red, but it really doesn't matter as long as there are two different colors of checkers.
Take two checkers and put them on your point. Since the game is played in a horseshoe fashion, this point will be the "furthest" away from the home board.
The point is the closest point to one player on the left side of his board and on the right side for the other player.
Keep in mind that as the players set up their checkers, the checkers should always create mirror images of one another. Would you like to play another game with the same players?
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Backgammon Rules Backgammon is one of the oldest known boardgames. Your play direction. You red pieces can bear off. About Backgammon Backgammon is the 28th game we make here at CardGames.Gewinnt er, so darf er weiter in der Box spielen, der erste Berater wird Kapitän, die übrigen Mitglieder des Teams rücken um einen Rang auf und der Kapitän rückt ans Uni Gladbach des Teams. Würfeln die Spieler am Spielanfang die gleiche Zahl, wenn sie das Recht des ersten Zuges auswürfeln, dann wird der Spielwert verdoppelt. Nimmt man die Verdopplung an, so Spiele10 man als nächstes an der Reihe, wenn es darum Rebirth 2 zu verdoppeln.